Freeform modeling and screen mode manipulation

 From:  Michael Gibson
5843.7 In reply to 5843.5 
Hi Pior,

> Anyways - these kind of UX subtleties are pretty hard to explain in words - I will try to make
> a quick gif asap to clarify what I mean :) Hope it can help!

Yeah I guess I'll need some more explanation or examples for what you're trying to achieve, because as far as I could tell from your previous example just having straight snap enabled would be able to achieve what you were looking for in that particular case.

Maybe it would also help if you could show the kind of model that you're trying to create - it's entirely possible that MoI is just not the right tool for the job if you're trying to produce something with sculpted and squiggly 3D detail in it. In general MoI is primarily focused on generating most of your model using 2D curves, with 3D shapes being formed more by intersections between different shapes generated from 2D profiles rather than trying to directly sculpt the shape in 3D very much. So just in general if it's a kind of sculpting feel that you're looking for you would really be better off in a program that emphasizes that approach like those various polygon modelers.

There are a couple of scripts that you can set up which will align the construction plane to the current 3D view direction if that helps at all with what you're trying to do. Check those out here:

http://moi3d.com/forum/index.php?webtag=MOI&msg=2599.4
http://moi3d.com/forum/index.php?webtag=MOI&msg=2599.8

If you set up one of those scripts on a shortcut key when you trigger it your drawing plane will become aligned to your current view direction and then all your drawing will go onto that plane.

- Michael