New guy questions - Modo workflow, specifically

 From:  WarrenM
5840.3 In reply to 5840.2 
Thanks, yes, I'm discovering that I can indeed just use the mesh as-is in Modo if I treat it as a static unit. You know, just import it and use the smoothing it comes in with as my high poly mesh. I think I had my head on wrong about it originally.

I'm finding that if I fillet any of the hard edges where I'd like to have a little roundness there that the mesh is perfectly usable in Modo for normal map baking.

My head is SPINNING with the man hours this is going to save me. So excited!