Steph probs

 From:  Michael Gibson
582.11 In reply to 582.10 
Hi Tony, that is cool that Blender unwrapping works.

Did you do that unwrapping after applying a new cubic mapping, or without applying any new mapping?

MoI does export UV coordinates from its meshes, but the way it works is each surface get UVs for the whole texture, so it is basically like the texture image is replicated to each surface instead of each surface having its own smaller part of the texture map.

I was wondering if Blender was able to automatically take MoI's overlapping UVs and build a single larger "texture atlas" from it, or whether that was a result of applying new UVs.

- Michael