Hi blade33ru,
> ok thats interesting....should join all the edges first?
> the top planar surface is all one edge...maybe it would be more congruent..?
Join with edges selected with make a curve object. There is a different "Merge" command that can combine 2 edges together into one edge, but only when there are only 2 edges meeting at a common merge point and they meet up smoothly there.
http://moi3d.com/2.0/docs/moi_command_reference10.htm#merge
It's a little more common to actually need to split up edges in order to match up pieces to blend, you do that by selecting the edge and using the Edit > Trim command with the "Add trim points" button.
> ok got the blends working...had to one by one but looks nice...
Yeah right now Blend is limited to only working between a pair of edges at a time. I am planning on improving that in v3 to work on a longer selection of edges on each side instead of only one on each side.
> i notice there is a history button...that woudnt allow me by any chance to change the look afterwards would it?
The history is pretty limited - it will update if you move geometry around like for example if you make 2 planes and do a blend between them you can then move the planes around and the blend will update.
But it only responds to geometry edits right now, there isn't any UI set up for editing other stuff like parameters.
That is something I want to work on in the future, but it's quite a long ways off. If you need to make those kinds of parameter adjustments later on, you might want to look at a "parametric" modeler instead of using MoI, something like SolidWorks for example. They are much more focused on lots of history oriented stuff. MoI is more focused on making it really quick and easy to do the initial creation of stuff and no so much on altering it afterwards.
- Michael
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