how to finish the top on this object

 From:  blade33ru
5728.10 In reply to 5728.9 
i like parametric...on the other hand the simplicity here is key...this is the most productive ive ever been with nurbs...usually I get clogged down in the interface.

i followed that other thread of curved surfaces you out up to create this shape ...it was really easy.

i cant tell you how pleased I am!.

this could be a good educational product to teach modelling concepts...i teach classes in maya and pretty much no one is teaching nurbs in the visual effects fields anymore, but i know students would dig this a lot...they get pretty lost trying to maintain proper edge flow and adding extra edges for detail. this is so much more direct and logical

also i was thinking, alot of the world has moved to subds for modelling pretty much everything, but there are great advantages with nurbs for this kind of stuff...with number one being its really easy. still it would be useful and maybe marketeable to retain sub d concepts like edge loop and edge ring selections but to tangent curves or nurbs edges as we have here.

great product this

scott turner
www.republicavfx.com

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