Object name

 From:  Michael Gibson
5710.30 In reply to 5710.29 
Hi mir4ea, but if you want to end up with 20 materials in C4D then you would only need to create 20 styles in MoI to do that.

You would create one style in MoI for each material that you want to have in C4D - then when you export to C4D using OBJ format the styles list will become the materials list in Cinema4D and style assignments will become material assignments.

If you only want 20 materials that are shared by many objects, you would also create 20 styles in MoI with many objects sharing the same style as well. You would only end up with 300 styles in MoI if you tried to create one style per object - so don't do that, instead create one style per final material that you want and have every object that should be on that material to be assigned to that style.

So I don't understand this part about having 300 styles - if you want to have 20 materials in C4D you should be creating just 20 styles, the styles list in Moi becomes the materials list in the OBJ file, just use styles the same as you are using materials in Cinema4D...

... Ok, I guess maybe what you are saying is that you don't want to decide anything at all about visual appearance or materials (other than that some objects that are mirrored from one another should have equal appearance) until you're actually totally finished with the modeling and you don't want to even start to think about the final materials until you are in your rendering program and done with MoI, is that it?

- Michael