Hello,
Here's a little project I've just finished.
Guys here at my company usually use poly modeling + zbrush to create hires mesh. The hires mesh is then used for baking normal/occlusion and other infos to a low res model.
So the hires do not need to be top quality, and the time spend on this kind of model is between 3 or 5 days.
I decide to use MoI this time, and I have to say, it was a pleasure to use.
Modeling was done at 90% in MoI, some elements like the mics and the knob were downloaded from Grabcad.
It takes me something like 25 hours to complete ... and the result is way higher than I usually need for a game asset.
And as everytime I use MoI, and cant stop to thank you Michael for your wonderfull peace of software !
Cheers.
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