Would MoI be a good alternative to SubD modeling for game props?

 From:  Andrei Samardac
5571.7 In reply to 5571.6 
As I know, quad polygons only need where animation happens. So if I'm right for hard surfaces it's not necessary to have quads because hard surfaces do not bend like arms. And if I'm right it is possible to export from MOI High and low poly model for hard surfaces.