Would MoI be a good alternative to SubD modeling for game props?

 From:  shane (SHANE_W)
5571.2 In reply to 5571.1 
Hey Tim, That all seems like a decent workflow with the exception of retopo. I feel that would negate the benefits of using MOI if you are going to rebuild the mesh after export. I would just suggest adjusting the mesh on export to get it low poly enough for use in Unity.