Podcast interview about MoI and programming

 From:  Michael Gibson
5543.24 In reply to 5543.23 
Hi Martin, yeah in some ways that does seem to be the case that there's not a whole lot of new things (like fresh new approaches, new kinds of UI or things like that) generally happening in the area of sub-d modeling, for organic modeling it seems that brush-based sculpting methods (like ZBrush, 3D-Coat, etc...) has a lot more new stuff happening around it.

At a certain level of detail the sheer amount of points to manage with sub-d modeling seems like it gets to be kind of overwhelming and requires more and more topology experience to deal with well.

It seems like more and more often sub-d gets created at a later stage through retopology instead.

But again it depends on the particular task at hand... If the level of fine detail is not really high then there isn't as much of a problem.

- Michael

EDITED: 16 Nov 2012 by MICHAEL GIBSON