relative constraint with polylines drawing...

 From:  labuzz
547.4 In reply to 547.3 

Tks for the info Michael!
Can't wait to try the new beta. I have always been a big fan of Rhino but I can't justify the price in my current pipeline. With your clean poly output and a low price ( 200/300 USD ) your tool can be a real success in the entertainment ( video game, videos,... and the "polygon" world...) and archi fields. Be sure to make some noise about MoI on forum like www.cgtalk.com, http://www.cgchannel.com/...
There's really a need for goods "CAD" tools ( hard surface modeling) in the "polygon" world. Take a look at this tools for example :http://www.wtools3d.com/index.php?p=3&content=online_help
This is a plugin for lightwave that is alone the reason why many peoples are still using lightwave modeler ( instead of modo in many cases...).

Be sure to not loose the low level workflow. example:
Move an object, hit CTRL-C, hit undo, hit CTRL-V ( feature request : because MoI has a point primitive we should be able to grab some points from a geometry/curve, transform that points, hit CTRL-C,hit undo, hit CTRL-V...and voila a snapshot of those points...not the geometry ).

More questions :
* What is the fastest way to orient an object like another one? for example with 2 cubes in a complete random orientation in space. Freedom in space is crucial but you also need a smart workflow .

http://img300.imageshack.us/my.php?image=cubeses1.gif


for the future :

* Any plan on deformers like bend, shear, FFD ?

*Bezier curves?

*Revolve,extrude, a point to build a curve?

* draw a circle, now you want to draw the diameter. If I start from the center I can only draw a radius. Some sort of "mirror" drawing is needed for lines.

*hide unselected...maybe its already there.

tky

EDITED: 18 Apr 2007 by LABUZZ