Optimising v. complex IGS file

 From:  Anadin
5468.1 
I don't know if this can be done but I am really struggling with it. These are sensitive files so here is a close up :P They are built with an amazing amount of completely different curve densities and loads of overlapping surfaces. I need to get them simplified to for a game on iPhone.

There are 10 components and we have bumbled through 6 of them by exporting FBX's at varying levels of complexity and then be hand removing/welding verts etc. in C4D.

The problem I have is that they end up with a lot of overlaping and internal geometry not to mention the fact that the curved sections verts almost never line up.

Is there a way to unify curves or boolean all the surfaces into one? (fingers crossed)

I have tried exporting to STL and then things like netfabb but the free one could't do it - Zbrush and 3Dcoat no matter how high I do the geo just end up blobby and poor topology. I am running out of ideas - help!






This is one of the four problem ones but actually the simplest of the 4.