Problems with "Boole Union"

 From:  pixelhouse
5433.11 In reply to 5433.10 
Hi Michael,

thank you for you support -and all other too, a big THANK YOU!-
Your model looks great, very clean and it is ready to fillet the edges.

Can you explain how you solved the problem?
How do you get away the unnecessary cuts / edges
without having to re-engineer all need?
I can look at the file, but do not the way to solve the problem.

New cuts are set through trimming?

My approach is this: I Separate the parts from each other, then create the curves from the edge selections. I use for lofts or sweeps.
I'm not sure whether this is the right way.

To generate the curves from the edge, it seems to me to be the only way to create new interfaces between existing areas.

The edges of your model are continuous! How did the surfaces have created?

Greetings
Jörg

I need to watch more tutorials to understand how to model in Moi working properly in order to get a clean result.
Do you know a tutorial that such topics treated?

EDITED: 29 Sep 2012 by PIXELHOUSE