Nice Shaders...

 From:  Michael Gibson
5423.2 In reply to 5423.1 
Hi Rich, you can get a good smooth NURBS-looking result from a meshed result if you get vertex normals used to shade the polygon mesh.

The most common way to get that is to use OBJ format for the export out from MoI, when MoI exports to OBJ format the vertex normals included at the corners of every polygon come from the original NURBS surface and they're used for the shading and that greatly helps the polygons to look the same as the original NURBS model, they really make a big difference.

So getting vertex normals coming through would be the main thing to look for.

- Michael