Hi Martin, Max actuallly supports the 3DS format ok - the problem is more in the 3DS format itself.
The 3DS format is very old and the format has various limitations in - one of the limitations is that it does not have any method in the file format to hold vertex normals.
Since it's a problem with the file format itself there isn't anything that can really be done by an importer to fix that, the fix is to use a different file format does have the ability within the format structure to hold vertex normals in the file.
- Michael
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