importing into 3dsMAX

 From:  Michael Gibson
5397.10 In reply to 5397.8 
Hi Martin,

> Why don't you just export as 3DS, max still handles 3DS well right ?

3DS is a very old format, it actually comes from the original ancient MS-DOS version of 3D Studio, and not 3DS "Max" .

It's got a lot of various limitations in it, one of which is that it does not have any method in it to store vertex normals, so it would not help with this particular problem.


@Val - one other thing you could try is the GuruWare objIO plug-in for Max here:
http://www.guruware.at/main/objio/index.html

That's an alternate OBJ importer that I think can work with Max 2008 - I seem to remember it could handle OBJ imports somewhat better than the built in Max OBJ importer.

It might be able to get vertex normals in for you, I think it may not handle n-gons as well as the FBX importer, so at export time from MoI set "Output: Quads & Triangles" rather than "Output: N-gons".

I had kind of forgotton about that other OBJ plug-in because for the most part FBX is the way to go for going into Max, except with your particular version it seems.

- Michael