in 2011 by GroBoto
<< Importing primitives, on the other hand, is entirely possible - as long as these are the primitives we support - boxes, cylinders, spheres, cones, etc. Groboto would then convert this arbitrary collection of primitives into a unified mesh and export it as OBJ.
Yes, I can imagine some interesting possibilities related to importing primitives. We kind of pride ourselves on being able to handle scenes with thousands of simple primitives like cylinders and spheres. That was the strong point of Groboto v2 - and it had to be. v2 did not have any interesting mesh conversion capability, it was all just simple surfaces like cylinders and spheres, and who would find interesting a scene consisting only of a dozen spheres?
Thus the emphasis was on bots, algorithmic methods of arranging hundreds and thousands of simple primitives to create an interesting scene. And to display such scenes we use non-polygonal rendering, which allows very clean high-quality representation of scenes with large numbers of primitives. To achieve the same level of rendering quality with polygons would require tens of millions of polygons.
So I would like to put this question to our forum members - do you know of any program that generates scenes consisting of large numbers of simple primitives like spheres, cylinders, cones, boxes? It could be anything - algorithmic, fractal, life simulation, whatever. Groboto can really do justice to any such primitive scene generator. Our v3 flex tools are designed to work on very large sets of primitive objects, rearranging hundreds of objects at once, and now we can convert the final product into a unified mesh, with all the possibilities for further sculpting and rendering this allows our users to do.>>
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Pilou
Is beautiful that please without concept!
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