Old binoculars

 From:  Samuel Zeller
5327.9 
Well first of all there's already a bit of grain because of the low settings in the Cinema 4D physical render (due to reflection sampling)

Then I used Toycamera analog color to add some grain. Then a simple Photoshop noise (using filters -> add noise)

Finally I used a smart sharpen filter (75%, 0.3 pixels, accurate)