UV maps

 From:  Michael Gibson
5261.2 In reply to 5261.1 
Hi Tania, the UV mapping that MoI exports is pretty basic, it just puts every single surface covering the same entire texture rectangle so they all overlap on top of each other.

In the future I want to tweak that so that each surface will have its own separate area but for now your best bet is probably to delete that built in mapping and create a new one using whatever unwrap type method that you probably have available there in LightWave. At the moment the built in UV mapping won't really do very much for you, if you need UV mapping set up that's something that you will need to do to your model after you import it into your poly modeling program.

- Michael