Hi Playdo, for an example of what Marc is referring to check out here:
http://moi3d.com/forum/index.php?webtag=MOI&msg=156.3
That's the kind of precision specific rotation that you can't normally do with a "gizmo" type manipulator because often times with those manipulators they're just mapping some arbitrary amount of pixel movement to an angle, and not giving you a chance to specifically target points on existing geometry. And also just typing in a number doesn't do the complete job either if you want to rotate based on existing geometry and don't know the exact angle beforehand.
That's why MoI's Transform > Rotate command operates the way it does, to allow for those kinds of "precisely specified by point snapping" type of rotations.
- Michael
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