NURBS and GFX cards

 From:  ELF
520.3 In reply to 520.2 
That's bloody awesome :)

MoI really has some awesome surfaces, everything is so neat and clean... Last time I saw such nice quality was in Maya, but that was freakin' slooooooow :S
That was why I was wondering if it was using a "All-the-way-NURBS" solution. I remember this game engine, I think it was Crystal Space or something, that supported NURBS, and I couldn't quite get if that was using NURBS all the way, or just accepting NURBS data and meshing it...

Is the display mesher the same as the export mesher BTW?