Script question about Points, Objects, vectorMath...

 From:  bemfarmer
Hi Michael,
I am using a for loop with var mypoint = moi.vectorMath.createPoint( x,y,z ); to create 3D points, (which are apparently vectors), and want to save the points in either an array (of arrays?), or perhaps an object list, in order to do additional vector mathematical operations on the x, y, and z coordinates, which will move the points, before sending them to a point or line factory.
What is the best way to save the N points?

Can multiple values for mypoint be saved in an array, or should the pointfactory.calculate() be done, which seems like additional overhead?
Can the points be stored in an object list?

It is very confusing…seems like there are 4 ways to do it...

Thank you.