MoI v2.5 Mac OSX final version released!

 From:  Michael Gibson
5191.19 In reply to 5191.18 
Hi Chico,

> is it possible to get a 64bit version?

Sorry, but no it's not likely anytime soon as there is a lot of additional work involved to produce that.

See here for more details:
http://moi3d.com/forum/index.php?webtag=MOI&msg=5172.5


> i have large IGES files and must convert them in OBJ for big displays. With
> a fine mesh output MOI3D says there is not enough memory.

The easiest solution is to select something like half your objects and then use File > Export to export just those objects to a file and then invert the selection and do the rest to a separate file. Then in your render program import both of those files.

The "Export" command is short for "Export selected" - it writes out only the selected objects to the generated file instead of everything and doing that should help to reduce peak memory consumption.


Also you can lighten the memory load somewhat by changing a setting to use a rougher display mesh, that's a setting under Options > View as described here:
http://moi3d.com/forum/index.php?webtag=MOI&msg=4643.2

Setting the "Mesh angle" to a rougher angle like 25 degrees and unchecking "Add detail to inflections" will make for a somewhat rougher looking display but also lighten up the density of the display meshes and that can help reduce memory consumption by quite a bit on more complex models.


> btw. same file with open beta -> no problem when i converted it to .OBJ

There is nothing changed in this area since the open beta to the release version, so that's kind of odd. But it is possible to get that behavior with things that were just barely fitting within available memory space, if you have done anything different at all like opened other files within the same program session that can possibly lead to "memory fragmentation" and give you a slightly different result than a fresh program run.

- Michael