Offset of a curve

 From:  Michael Gibson
5117.5 In reply to 5117.4 
Hi Jörg,

> That the offset is following the orientation of the spline,
> is a nice feature.
> An "check box" to set the offset to planar. Perhapf it
> would be a possibility.

Actually in the case that I posted, the offset result is a planar curve - it's just that it is in the same plane that the starting curve is actually in.

It would actually make a weird non-planar type of result if it tried to offset the curve in some other direction than its own plane...


> Another question: Are there shortcuts for moving, scaling an rotation?
> Or i can define it by a script?

The edit frame is the main shortcut for that - that's the 5 grips (4 corner ones for scaling and one for rotation) that surround the current selection automatically, which you can see in the 2D Top/Front/Right views (and the 3D view too if the object itself is planar).

See here for more info on how that works:
http://moi3d.com/2.0/docs/moi_command_reference11_German.htm#editframe

And the shortcut for movement is to just directly drag on an object, that will move it around.

There are also alternate transformation commands you can find on the Transform palette on the side pane - those can sometimes be useful for numeric control like if you want to scale from a specific origin point by a numeric scale factor. If you find yourself using those other transform tools a lot, it is possible to set up shortcut keys for those using the Shortcut Keys section of the Options dialog. You need to put the English name of the command in for the command part, so you would use these names for the commands column to set one of those up:

Move, Copy, Rotate, RotateAxis, Scale, Scale1D, Scale2D, Mirror

There is a list of all the command names for setting up shortcut keys here:
http://moi3d.com/2.0/docs/moi_command_reference11_German.htm#shortcutkeys

Hope that helps!

- Michael