Gillette razor Mach3 recreated with moi3d

 From:  blade_master777
5083.22 In reply to 5083.21 
Hi koleos,

Thank you for the link, I'll have a look. My knowledge with blender is a total of about a couple of hours or so. Downloading, clicking on things, import model, attempt at texturing, and then rendering. I did get on yutube to see how to do things, and then copied those actions. So really, I don't know it at all. A friend told me about cycles and that I should try it out. Then I saw this thread and I thought I'd give it a go. After reading what was said about blender and normals here, I was curious to see how bad it was. I was pleasantly surprised.

I exported with default Ngon settings in Moi. See image.



Is your blender knowledge good? Can blender display normals? And if so, how does one go about doing this on an imported model? I was also reading about a thing called Bmesh, which apparently handles Ngons. From what I've read it seems it's only from internally generated poly's.

Thanks again for the link.
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