i somewhat learned modeling in 3ds Max over the last few months but the insanity of managing all the intricate polygon meshes drove me to look for an alternate solution for hard surface modeling... and that's how i found out about Moi very recently.
so i'm trying it out to see if it really is a better option for me. months ago i spent a few weeks trying to learn Rhino but it was way too complicated for me. great program though, so no offence to the developer who also developed Moi! it was just too hard to grasp for me as an artist, not an engineer.
but i hear Moi is user friendly. so i went through those 3 starter tutorials (kings crown, pod, etc) and a couple more i found on construction lines, the interface, and the lamp one.
all well and good but when i attempt to model what caused me to run from 3ds Max in the first place... the Ironman helmet... i can't get anything usable.
i'd love to show you what i've attempted so far but i kept deleting everything as it was just a jumbled mess. like a car door after being t-boned by a semi-truck.
anyway, i'm wondering how to approach this thing.
i've attached a file that has the blueprints all set up (and if that doesn't work, i've attached the blueprints).
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