Hi Steve, also another general tip for making things more friendly to booleans is to avoid positioning 2 objects that are being booleaned in such a way that they have coincident surfaces between them that are barely skimming over the same surface area.
That makes the intersection calculations a lot more difficult for the booleans to figure out.
Instead of having barely skimming coincident surface areas, try to position objects so that they actually punch through each other by a little distance.
- Michael
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