Clean export to Modo

 From:  SteveMacc (STEVEH)
4978.5 
One thing to check is that weld points is switched on in MOI. In a couple of your renders, it looks like a vertex that should be attached to an edge isn't, leaving a long skinny hole (where you have highlighted it).

In Modo, try selected the edge where the artefact occurs. You should only have 1 edge selected, If is shows two, there is a triangular hole there.