Hi Andrew,
Well you are welcome, I'm quite concern but the problem too ... and I'm wondering how do I miss that since 2 years or so :P
The bump is probably a side effect of this triangulation problem, not sure.
But a wrong (or not optimal) ngone tesselation produce UV stretching too ...
I've tried to isolate the problem as much as I can, like Michael teach me :)
So a question for Michael, because there is something I dont really understand :
In the .lwo created by MoI, is this internal triangulation of ngone write somewhere ? Why is this information lost, or no well translated from one software to an other ?
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