problem with blend (it could be user error)

 From:  Michael Gibson
4926.6 In reply to 4926.4 
Hi Anthony - well g3 is not a magic cure for masking that there is a large section of your current objects that adhere to one distinct shape.

The best way to make a large smooth shape is to have some more gradual changes between things as you move along, if you have one distinct shape and then only a small area where you try to make things change rapidly and then go to another separate distinct shape, it is just not very practical to make it look like a natural transition, whether it's g2 g3 g4 or whatever g you want.

The different levels of g blending only really refer to the properties of how 2 curves or surfaces relate right at the juncture point. It's totally possible to have a g4 shape that does not look good because even though it is technically g4 at the juncture spot it has a bunched up shape or not enough space for it to give a relaxed form or stuff like that.

- Michael