Problem with normals at rendering

 From:  jacobo3d
4919.6 In reply to 4919.5 
Hi Michael,

Ok, I've found the problem, and it doesn't seem to be Moi related. I was using modo 601 instead of 501, and for some reason it caused that. 501 renders it perfectly fine. I don't know if it's a bug or they changed the way normal vertex maps are read. In any case, I'll submit a bug.

Thanks for looking into it!