Problem with normals at rendering

 From:  jacobo3d
4919.1 
Hi,

I've noticed that very often there are problems with the normals smoothing map that comes from Moi when exporting to LWO and rendering in modo. It's not included in the picture below, but when using OBJ instead of LWO normals are fine. I would use OBJ instead, but I've also noticed that with OBJ there are more chances of having holes and flipped faces in the geo than using LWO, which causes more extra work fixing things afterwards.
I've also included an example of an IGES file imported in modo and rendered as it is.

Is there anything I'm missing and that I should do or shouldn't do to avoid this problem?

Thanks!

Attachments: