Hi Laurent,
> ps: i just try with unity as centimeters but result is the same.
> i'll give it another try tomorrow. Thank you very much for
> your support :)
It can happen that after initially creating things at a small scale that just scaling that same geometry up larger will bring some problems with it because when you scale objects up the small gaps between things also increase in size as well.
It looks like in this case the ends of that particular shape were just slightly non-planar and that amount of non-planarity will get increased when scaled up.
I've attached here a version where I have tuned up the piece by flattening the ends of the scaled up top and bottom surfaces to be all completely planar as it seems like you want (I did this using "Flat" snap using the edit frame from the Top view, that's when you squish the edit frame down in one direction there is a "flat" snap that engages when it is completely squished down).
3DM file is attached and this version appears to fillet ok now:
- Michael
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