Playing with MoI again...

 From:  Mip (VINC)
Nice render Phr0stByte !

Since you used Cycles to render, I presume that you couldn't use Anthony d'Agostino's earlier patch to import/render.
May I ask if you had to do any adjustments to cirumvent the "old Blender vertex normals" problem (sounds like a curse) ?

I am also wondering if it could be appropriate to hope that the bmesh integration to Blender, since it will handle n'gons, will get an OBJ importer that could consider vertex normals ? (well, maybe completely irrelevant)