Reverse engeneering the manual way....

 From:  rayman
4829.1 
I think it would be cool if Moi had a feature that could
import obj. and make lines where the surface of a polygonal body could
intersect with planes from Moi...
that way we could easily manualy rebuild organic body shapes.....
I know reverse engeneering is not easy and i´ve given up the idea that
-now that Alias is in charge- we will get tsplines for Moi..
But that simple feature could make it easy for us to rebuild with either network
or loft tools !
I know that poly world and nurbs world are 2 different things..
but I also know that the boolean intersection of a poly surface and a poly plane result in a line..
and a line can be used for building nurbs.....
Peter

EDITED: 2 Jan 2012 by RAYMAN

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