Hi,
Been playing around now with MoI for a bit and now want to push myself with more complex situations after seeing some great examples of more complex models.
Till now I have been content will basic cutting and joining of solid shapes as advised but I think (I maybe wrong) to get complex subtle intricate models one has to start playing around with joining surfaces created via Loft,Revolve,sweep blend etc to form solids :)
The first thing I want to understand is techniques to the create smooth transitions of shapes/surfaces. For example the transition between the car body to the car wing, a transition of a jet wing to the fuselage etc.
Now I have been reading posts but I confess to be getting slight confused as I'm no Cad Person (but wanting to learn :) )
I attached a a very simple example of the beginnings I want to achieve. It consists of
a) a main body created from via the Loft command
b) a joined surface created from another loft which was constructed from a projection of a eclipse on the body to a series of circles
Although this result is great (to me) I cannot boolean union these two together without strange artefacts being created
Again the question is this the correct way of going about it
Hope this post makes sense :)
Steve
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