SubD Ex;port

 From:  F.ip2 (CEKUHNEN)
478.5 In reply to 478.4 

to my knowledge if you look into lightwaves modeling tools you see what advanced subdiv tools could do.

trimming works with subsurf also in maya.

here is a proove:
http://blenderartists.org/forum/showthread.php?t=86077&page=2&highlight=maya+trim


NURBS are good but only for certain tasks. The same is for polygons. I think a mix of nurbs and subdivs would be the way to go.

claas

EDITED: 16 Mar 2007 by CEKUHNEN