SubD Ex;port

 From:  ELF
478.31 In reply to 478.30 
I think it might be a bit too much for Michael to do for V1... or V2 for that matter :S

Lets just hope it's pushed through... with several demands... or that someone beats them to it...

I bet there's a whitepaper or some other research out there on a good technique for solving the problems Michal and I discussed in the last few posts... a stand-alone plugin for 3ds max would really be nice...

Michael:

I gotta ask.. as far as I understand you're quite the guru when it comes to NURBS programming. Could you give me a hint where I might find some info on coding such a poly sweep function? Sweep and nice booleans are the only 2 things I feel poly modelling (in max at least) lacks to be perfect.

I understand if you won't help though. I kind of feel I'm saying "Hey, won't you tell me how I can make a solution so I can make what I want without buying the software you put so much work into".. But I hope you understand that I will still be quite the NURBS fan, especially with the simplicity of MoI...