Modeling Basics

 From:  Joe (INNERACTIVE)
476.9 In reply to 476.7 
Doh! Yeah I have actually done what you suggest on a few models, but forgot to try it this time. It makes complete sense to me. These "gotchas" don't ever frustrate me anymore, I'm used to it after learning polygon edgeloop modeling for animation deformation. NURBS just never felt like a creative process to me before MoI so I avoided them like the plague, but right now I am having a lot of fun learning how to use them.

Thanks for taking time out to help me with these basic things, I know you must be busy on the next beta, which I can't wait to get my hands on!