Surface Modeling Basics and Troubleshooting

 From:  Rogurt

While having experiance with polygonal modeling for nearly a decade I still have troubles with modeling in moi when it comes to what parts will stay editable, why wont objects connect properly and why the heck filleting wont work in so many situations.

In a very old post (69.2) a debug information window was mentioned. Has this idea been considered? And how about a tutorial like "things that could circumvent sucessful fileting" or thelike.

Maybe for the engeneer such thinngs are quite clear but the 3D artist is havin severe problems (some friends of mine also)