View Rotation Style

 From:  BurrMan
4736.26 In reply to 4736.24 
Hi Frenchy,

"""""""""Can you resume that these new scripts can make?""""""""

One of the script "Toggles" the view mesh angle from a fine to coarse setting of 5, 10 and 25.. The other toggles the camera view/rotation type of free, around world Z axis and first person. The scripts are experimenting with "toggling" more than one value.. So repeated keypresses will cycle through a given value set. Lastly, they are putting the current value at the bottom of the sidepane as a readout, so you know the current setting.

Let me know if that doesnt make sense or is unclear somehow.