Majik Tutorial: Telephone Cord

 From:  Mike K4ICY (MAJIKMIKE)
4722.17 In reply to 4722.16 
Yes BurrMan,

Using Autoplace works well, and will provide the fastest solution.
I can't quite remember why I needed the profiles to "match up", but adding the profile copies is what solved whatever it was.

I know that one object I had was to make the cord look more natural, especially in the tight-radius turn areas, where the Autoplace would overlap or collide result geometry.
And I tweaked the position of some of the profiles to get a natural looking placement.

Nice result on the model Burr. :-)




Notice though, even in your example, you can see where Sweep provided that particular result as it tries to negotiate auto-profile to auto-profile.
The thing tends to twist around a lot in the result.
I don't know about your model, but when I tried it, I had a lot of this creasing stuff where a corner would become a top and a side would become a corner and so forth - with lots of uneven creasing going on.

If a cord like this looks clean in the final render, then Autoplace is the way to go. Would a UV texture unwrapper do a good job with this. (not sure).
But with this point being made, it's nice to have multiple options to accomplish a task.