Hi Jeff, so I guess in Rhino the 2 surfaces for variable radius filleting must actually intersect one another, is that correct? That's not required in regular constant radius surface/surface filleting.
But I guess requiring that makes it easier to build a UI based off of the intersection curve.
However, MoI still does not even have an edge-based variable radius fillet. I expect to work on an edge-based variable radius fillet first and I'm not sure if a surface/surface variant will be completed in the v3 time frame or not.
- Michael
|