Variable Radius Surface Fillets

 From:  Michael Gibson
4706.10 In reply to 4706.9 
Hi yakas - the problem with that kind of interface where it's primarily a big list of numeric values and not really any kind of graphical or mouse related input just does not really fit in very well with much of the other UI strategy in other places in MoI.

Maybe it's the only way to make something like that work, but I would probably hestitate for quite a while trying to think of some other ways that would possibly fit in better before adopting something like that.

So again because of that I probably would expect to have an edge-based method first, and maybe not a surface-surface variable radius method at least initially.

I'll also probably be limited in what I can do depending on what kind of input the geometry library function that does variable radius fillets expects to receive. I'm not sure if how the library works may constrain what kinds of things are possible in the UI as well (like if a 0 radius input is allowed or not), but it might.

- Michael