Those are the ones I use on the backs of PC's. Pretty nice.
So... why go through the trouble of working at a material offset when MoI handles it so well. At least for close-ups of sharp detail like that.
Every angle and light-reflective glint properly represented, and detail even down to where the edge is cut off at a 45.
Now yes, a scene where you never get close enough to those surfaces to tell warrants a simple material effect, as well as not needing to replicate that detail if the end-purpose is to mill that part.
But OSTexo, you're doing a good job showing what can be done with MoI's new feature.
The same as with the speaker mesh made by Flow. As for education and fun's sake - If MoI can do it, why not exploit it.
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