V3 beta Oct-25-2011 available now

 From:  Michael Gibson
4665.1 
A new v3 beta (version Oct-25-2011) is now available for download here: http://moi3d.com/beta.htm , also linked to from the download page on the main web site.

Actually as mentioned on some other discussion threads it's been available for a week already and I'm only just now getting the release notes in order.

Release notes:

New Twist command (Transform > Deform > Twist, no icon yet) for deforming objects by twisting them around an axis line. Some examples in this forum thread:
http://moi3d.com/forum/index.php?webtag=MOI&msg=4614.1

New "Projective" option for Flow which can help for applying objects on to a localized area of a target object more like a decal rather than covering the entire surface like regular Flow. See here for a description:
http://moi3d.com/forum/index.php?webtag=MOI&msg=4656.7

Updated Flow to pay attention to where you click on each surface to control how to match the results up - you click near the end of an edge on each surface and UVs will be flipped or swapped as needed to make those areas aligned, see this post for some more description:
http://moi3d.com/forum/index.php?webtag=MOI&msg=4442.24

Added a "Flip surface normal" checkbox option to Flow so you can flip the result in the vertical surface normal direction if it is reversed from what you need.

Updated STL export for object names - if there is a single object being written to the STL file and it has a name, that name will be written as the object label in the file instead of just the generic "OBJECT".

New construction line snap plane feature - you can now make a "quick snap plane" by drawing 2 construction lines that share the same start point. Then when you snap on to that start point you can draw planar shapes like a circle from center point or rectangle from center and it will align perpendicular to those 2 crossing construction lines. It's also possible to use this to get a vertical straight snap line along that perpendicular as well. Some discussion in the forum here:
http://moi3d.com/forum/index.php?webtag=MOI&msg=3628.207

Updated LWO export with an option for LightWave v10 style vertex normals - it seems that with LightWave v10 LW expects to see normals reversed in direction from LW 9.6 used. So now there are options for storing normals for Modo, LightWave 9.6 or LightWave 10, they each expect to see the normals in a slightly different coordinate system.

Updated scene browser text label display - clipped text so that a long text name won't overlap underneath the selection indicator area unless the selection indicator is going to be empty.


Fixed a bug in curve-to-curve Flow where it didn't work correctly unless both curves were in the world x/y plane.

Fixed a bug where the bounding box was not computed correctly for some kinds of curves imported from .ai files.

Fixed a bug where sliders did not work properly if the system locale used a comma as the decimal point separator.

Fixed a bug where an ignorable assert warning could pop up for some intersection object snap cases.

Fixed a regression bug in the geometry library that was causing some cases of "On surface" object snap to fail on some surfaces of revolution.

Fixed a regression bug in the geometry library that could cause extrusion to fail of planar surfaces that were actually made up of numerous control points instead of being simple planes.

Fixed a bug in accurate bounding box calculation on some kinds of surfaces that have an outwards flaring shape to them.

Fixed a problem where you couldn't use JPEG images in the UI, you could only use PNG. Now you can use any of PNG, JPEG, or GIF for images in any custom HTML UI.

Fixed a crash bug where running out of memory in one particular spot in mesh calculation would crash instead of giving the "Insufficient memory" warning message.

Fixed a bug where the previous window position was incorrectly still used with a different monitor arrangement when moving a laptop between docking stations, bug reported in the forum here:
http://moi3d.com/forum/index.php?webtag=MOI&msg=4244.1

Fixed a bug with filtering on multi-style solids not working as expected reported in the forum here:
http://moi3d.com/forum/index.php?webtag=MOI&msg=4438.6



There's also now a page on the wiki where I'll be gathering all the v3 release notes in one place in addition to posts here in the forum: http://moi3d.com/wiki/V3Beta there's also a link to it from the main Resources page.


- Michael