Thanks again Michael very helpful.
One more question if I may. I'm a beginner so bare with me :)
When I edit a imported model from MoI to C4D the model is very hard to edit as it has Ngons or very heavily triangulated depending of the MoI output setting (NGons or Tri/Quad). I suppose ideally it would be all quads :)
I have experimented with cutting a simple cylinder using curves and bevelling the edges. It comes into C4D with very nice edges made of quads but the sides of the cylinder constructed with heavy use of triangles
Is there settings I can play with change the behaviour of this or is it a matter of learning a practice/technique.
I chatted to some people and they have suggested in their workflow that they import models from moI but do not edited them directly once in C4D
Hope that makes sense
Cheers
Steve
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