New Twist command coming

 From:  Bard (BFM)
4614.26 In reply to 4614.11 
Hello Michael,

<< ... NURBS modeling can work well for building the kind of ideal smooth starting surface though.>>

Yes! So, is that will be possible to imagine a function to liquefied an objet; by example, a full cube (an ice cube) or one part of a cubic shape, may be on a plane or on others curves? As if, this objet flowed or melted, like water or oil? A thing to make drops or tears, to give the look of something watery. A sort of smooth-function (to apply a gravity force; a pression; a "fluidic" deformation on a objet)???

Hum?... I drop smooth effects dreams (I'm not technician).

I know well Amorphium (the first version of Coat3D), I have made a lot of sculptures with it (many Menhirs & Cromlechs too) it's very good to simulate all sort of old stones, very eroded; and full crazy things, as we can see now... It's a very good software for the Artists.

I asked me also, if the METABALLS function was specific to polygons applications, or if we could to make a such effect with NURBS?

Thank you.