3ds max 2012 problems

 From:  FlashFire
Testing max 2012 trial. It too does a terrible job of importing normals from
obj's. Fbx is ok...but still retriangulates even when you set it not to do so.....
This causes slivers...because it's tossing away any normals from moi.

Very frustrating. In both instances either obj, or fbx is set in moi for ngons.