Also in the next beta your original case without modifications will work better - I have some tuneups that help cases where things may be hanging out over the edge by a teeny tiny amount.
In the first v3 beta it can go kind of crazy if something is crossing over the base surface edge by a very small amount.
That's probably what is happening currently - if it ever finished calculating you probably would see a strange huge spike coming off of the bottom pole of the sphere. But that should not happen any more with the next beta.
It's still a good idea to try and avoid making things that squish an entire face down to a single point though.
- Michael
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